Tuesday, September 22, 2015

Swarm crits

Here are some crits that I'm giving Swarm's art team as the art director. Removed the names just in case





Food Fighters character sketches

Character sketches for my concept ideation class. Each character is based around the food found in their region. 

I think I'm starting to ease into a sketching process. You can see that as I go from Lucy to Sandy to Vega to Finn, my lines get a lot thinner and cleaner as I build up confidence. I like the light values on dark background, really makes the characters pop a bit more and makes the drawing seem a little cleaner than it actually is. We'll see how these dudes evolve over the course of the semester!






Sunday, September 20, 2015

Environment asset studies

For my concept sketchbook class. We have to do 3 pages of studies each week of something we're not entirely comfortable with. I don't often draw many hard surface things so I found this to be a good opportunity to take a shot at it






Friday, September 11, 2015

Swarm environment style guide

Environmental style guide I made for the art team. Had to think a bit about this one, more so than the character one. Probably will do a more detailed one later down the line 




Thursday, September 10, 2015

Swarm Style Guide

So I was made Co Art Lead on the Swarm AGP. First task was to establish some guidelines for the characters. Will probably get more specific within the context of the actual game later on since these are fairly general. Onto environments next!




Wednesday, September 9, 2015

First prop

Here's the modeled out version of a coffee maker for my first prop for class. I actually really prefer modeling props and environment stuff over characters. Maybe Zbrush will change that in the future. Kevin's a really great teacher. Dedicated, straight-forward, and professional.


Tuesday, September 1, 2015

Another semester at LCAD


Here are some storyboard type stuff we did in class yesterday for my Visual Storytelling class which we were supposed to do with 3 main values. The PC at school didn't have any pressure sensitivity so I ended up using a lasso tool. I finished some of these up with a soft brush to blend in some of the hard edges.

I really like my teachers so far. Dan Quarnstrom for Environment Design is super awesome and motivational!