Here are some crits that I'm giving Swarm's art team as the art director. Removed the names just in case
Tuesday, September 22, 2015
Food Fighters character sketches
Character sketches for my concept ideation class. Each character is based around the food found in their region.
I think I'm starting to ease into a sketching process. You can see that as I go from Lucy to Sandy to Vega to Finn, my lines get a lot thinner and cleaner as I build up confidence. I like the light values on dark background, really makes the characters pop a bit more and makes the drawing seem a little cleaner than it actually is. We'll see how these dudes evolve over the course of the semester!
Sunday, September 20, 2015
Environment asset studies
For my concept sketchbook class. We have to do 3 pages of studies each week of something we're not entirely comfortable with. I don't often draw many hard surface things so I found this to be a good opportunity to take a shot at it
Friday, September 11, 2015
Swarm environment style guide
Environmental style guide I made for the art team. Had to think a bit about this one, more so than the character one. Probably will do a more detailed one later down the line
Thursday, September 10, 2015
Swarm Style Guide
So I was made Co Art Lead on the Swarm AGP. First task was to establish some guidelines for the characters. Will probably get more specific within the context of the actual game later on since these are fairly general. Onto environments next!
Wednesday, September 9, 2015
First prop
Here's the modeled out version of a coffee maker for my first prop for class. I actually really prefer modeling props and environment stuff over characters. Maybe Zbrush will change that in the future. Kevin's a really great teacher. Dedicated, straight-forward, and professional.
Tuesday, September 1, 2015
Another semester at LCAD
Here are some storyboard type stuff we did in class yesterday for my Visual Storytelling class which we were supposed to do with 3 main values. The PC at school didn't have any pressure sensitivity so I ended up using a lasso tool. I finished some of these up with a soft brush to blend in some of the hard edges.
I really like my teachers so far. Dan Quarnstrom for Environment Design is super awesome and motivational!
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