I feel like I managed a breakthrough after the Warcraft piece. I learned how to separate light and shadow into shapes the past year but one thing I neglected to think about was where the light source was in 3D space. I would arbitrarily add light sources coming from seemingly nowhere to create my shadow shapes.
Now I think about where the source is in 3D space and which planes are facing it and how it should interact with the light. Before, I was able to separate different forms by "faking" light and adding a backlight but now with the light source, I don't have to make stuff up. Also the realistic lighting makes stuff look so much better! Definitely going to focus a lot more on lighting and materials.
Huge thanks to Justin Oaksford for helping me understand this!
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